Make 360 Video for Your Game with the 360 Capture SDK

Hey guys! I just had a great 360-video-making experience with this “newly”-released 360 Capture SDK by Facebook! Here is a link to get hyped: Make 360 Video for your Game with 360 Capture SDK.

Basically, this SDK enables you to capture, record, and encode 360 photos and videos with the relevant metadata necessary for detection, where the devs utilized the cube map solution. Videos, screenshots and audio will be saved locally along with the project. Currently the SDK supports Unity, Unreal and native engines. For hardware compatibility issues, please refer to this link.

This tutorial will walk you through the whole process from importing the kit in Unity to publishing your video content on Youtube. Let’s get it started!

There are six main steps to get it to work:

  1. Download the SDK
  2. Open a sample scene in Unity (or your own Unity project)
  3. Set up encode environment
  4. Set up camera to capture
  5. Record
  6. Publish a 360 video on Youtube

BTW I’m using Unity 5.5.1.

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“error LNK2019: unresolved external symbol” in Visual Studio 2015

When I tried to create folders to organize my C++ code in Visual Studio 2015, I did this in the file explorer: made several folders and dropped files in. Like this:

So the Solution Explorer in VS2015 looked like this:

It looked perfect, all filtered into folders I created. However, it threw some error when I ran the program (“xxxx” is something specifically related to the code):

Error LNK2019 unresolved external symbol “public: void __cdecl xxxxxxxxxxxx referenced in function main”

So this is saying, some functions or variables were not defined so the main() function did not recognize them. Wait, I had already defined those in the files and it ran perfectly when I had not created the folders.

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