Hey guys! I just had a great 360-video-making experience with this “newly”-released 360 Capture SDK by Facebook! Here is a link to get hyped: Make 360 Video for your Game with 360 Capture SDK.
Basically, this SDK enables you to capture, record, and encode 360 photos and videos with the relevant metadata necessary for detection, where the devs utilized the cube map solution. Videos, screenshots and audio will be saved locally along with the project. Currently the SDK supports Unity, Unreal and native engines. For hardware compatibility issues, please refer to this link.
This tutorial will walk you through the whole process from importing the kit in Unity to publishing your video content on Youtube. Let’s get it started!
There are six main steps to get it to work:
- Download the SDK
- Open a sample scene in Unity (or your own Unity project)
- Set up encode environment
- Set up camera to capture
- Publish a 360 video on Youtube
BTW I’m using Unity 5.5.1.